SGSolve
SGSolver_MaxMinMax Member List

This is the complete list of members for SGSolver_MaxMinMax, including all inherited members.

actionsSGSolver_MaxMinMaxprivate
computeBestBindingPayoff(const SGActionIter ait, int &bestBindingPlayer, int &bestBindingPoint, const SGPoint &dir) constSGSolver_MaxMinMax
deltaSGSolver_MaxMinMaxprivate
directionsSGSolver_MaxMinMaxprivate
dueEastSGSolver_MaxMinMaxprivate
dueNorthSGSolver_MaxMinMaxprivate
envSGSolver_MaxMinMaxprivate
eqActionsSGSolver_MaxMinMaxprivate
errorLevelSGSolver_MaxMinMaxprivate
gameSGSolver_MaxMinMaxprivate
getSolution() constSGSolver_MaxMinMaxinline
initialize()SGSolver_MaxMinMax
iterate()SGSolver_MaxMinMax
levelsSGSolver_MaxMinMaxprivate
lexAbove(const SGPoint &a, const SGPoint &b) constSGSolver_MaxMinMax
lexComp(const SGPoint &a, const double aPenalty, const SGPoint &b, const double bPenalty, const SGPoint &dir) constSGSolver_MaxMinMax
minimizeRegimes(SGTuple &pivot, vector< double > &penalties, const vector< SGActionIter > &actionTuple, vector< SG::Regime > &regimeTuple, const SGPoint &dir, const SGTuple &bestBindingPayoffs, const vector< bool > &bestAPSNotBinding) constSGSolver_MaxMinMax
numActionsSGSolver_MaxMinMaxprivate
numActions_totalByStateSGSolver_MaxMinMaxprivate
numIterSGSolver_MaxMinMaxprivate
numPlayersSGSolver_MaxMinMaxprivate
numStatesSGSolver_MaxMinMaxprivate
payoffsSGSolver_MaxMinMaxprivate
policyToPayoffs(SGTuple &pivot, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > &regimeTuple) constSGSolver_MaxMinMax
policyToPenalties(vector< double > &penalties, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > &regimeTuple) constSGSolver_MaxMinMax
probabilitiesSGSolver_MaxMinMaxprivate
progressString() const (defined in SGSolver_MaxMinMax)SGSolver_MaxMinMax
pseudoHausdorff(const list< SGPoint > &newDirections, const list< vector< double > > &newLevels) constSGSolver_MaxMinMax
robustOptimizePolicy(SGTuple &pivot, vector< double > &penalties, vector< SGActionIter > &actionTuple, vector< SG::Regime > &regimeTuple, vector< bool > &bestAPSNotBinding, SGTuple &bestBindingPayoffs, const SGPoint currDir, const vector< list< SGAction_MaxMinMax > > &actions) constSGSolver_MaxMinMax
sensitivity(const SGTuple &pivot, const vector< double > &penalties, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > &regimeTuple, const SGPoint currDir, const vector< list< SGAction_MaxMinMax > > &actions) constSGSolver_MaxMinMax
SGSolver_MaxMinMax()SGSolver_MaxMinMax
SGSolver_MaxMinMax(const SGEnv &_env, const SGGame &_game)SGSolver_MaxMinMax
solnSGSolver_MaxMinMaxprivate
solve()SGSolver_MaxMinMax
solve_fixed()SGSolver_MaxMinMax
threatTupleSGSolver_MaxMinMaxprivate
updateBestBinding(const vector< SGActionIter > &actionTuple, const vector< SG::Regime > &regimeTuple, const SGPoint &dir, SGTuple &bestBindingPayoffs, vector< bool > &bestAPSNotBinding) constSGSolver_MaxMinMax
~SGSolver_MaxMinMax()SGSolver_MaxMinMaxinline