BCESolve
allpayauction.hpp
// This file is part of the BCESolve library for games of incomplete
// information
// Copyright (C) 2022 Benjamin A. Brooks
//
// BCESolve free software: you can redistribute it and/or modify it
// under the terms of the GNU General Public License as published by
// the Free Software Foundation, either version 3 of the License, or
// (at your option) any later version.
//
// BCESolve is distributed in the hope that it will be useful, but
// WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// General Public License for more details.
//
// You should have received a copy of the GNU General Public License
// along with this program. If not, see
// <http://www.gnu.org/licenses/>.
//
// Benjamin A. Brooks
// ben@benjaminbrooks.net
// Chicago, IL
// Header for all pay auction example.
// RJM 9-17-2015
#ifndef ALLPAYAUCTION_HPP
#define ALLPAYAUCTION_HPP
#include "bce.hpp"
#include "bceabstractgame.hpp"
#include "bcegame.hpp"
class AllPayAuction : public BCEAbstractGame {
public:
AllPayAuction(int nv,int na):
BCEAbstractGame(nv,na,1,3)
{}
double prior (int state,const vector<int> & types) const {
return 1.0/numStates;
}
double objective (int state,
const vector<int> & actions,
int obj) const {
if (obj<2)
{
// obj is the player whose payoff we are returning
double val = static_cast<double>(state)/(numStates-1.0);
double ownBid = static_cast<double>(actions[obj])/(numActions[obj]-1.0);
double otherBid = static_cast<double>(actions[1-obj])/(numActions[obj]-1.0);
if (actions[obj]>actions[1-obj])
return val-ownBid;
else if (actions[obj]==actions[1-obj])
return 0.5*(val-ownBid);
else if (actions[obj] < actions[1-obj])
return -ownBid;
} // players' payoffs
else if (obj==2)
{
double b0 = static_cast<double>(actions[0])/(numActions[0]-1.0);
double b1 = static_cast<double>(actions[1])/(numActions[1]-1.0);
return b0 + b1;
} // seller's revenue
return 0.0;
} // objective
};
#endif
The base class for games of incomplete information.
Definition: bceabstractgame.hpp:52
int numStates
The number of payoff relevant states.
Definition: bceabstractgame.hpp:65
virtual double objective(int state, const vector< int > &actions, int obj) const =0
Objective function.
virtual double prior(int state, const vector< int > &types) const =0
Prior over state and types.
BCEAbstractGame()
Default constructor.
Definition: bceabstractgame.cpp:25