BCESolve
BCEAbstractGame Member List

This is the complete list of members for BCEAbstractGame, including all inherited members.

BCEAbstractGame()BCEAbstractGame
BCEAbstractGame(int numStatesArg, int numActionsArg, int numTypesArg, int numObjectivesArg)BCEAbstractGame
BCEAbstractGame(int numStatesArg, const vector< int > &numActionsArg, const vector< int > &numTypesArg, int numObjectivesArg)BCEAbstractGame
dominated(int action, int type, int player) constBCEAbstractGameinlinevirtual
dominated(const vector< int > &actions, const vector< int > &types) constBCEAbstractGame
feasibleDeviation(int action, int dev, int type, int player) constBCEAbstractGameinlinevirtual
findLabelRedundancies(int obj)BCEAbstractGame
getNumActions() constBCEAbstractGameinline
getNumObjectives() constBCEAbstractGameinline
getNumPlayers() constBCEAbstractGameinline
getNumPrivateStates() constBCEAbstractGameinline
getNumStates() constBCEAbstractGameinline
getNumTypes() constBCEAbstractGameinline
getObjLabels(int obj)BCEAbstractGameinline
getObjLabels()BCEAbstractGameinline
hasProductStructure() constBCEAbstractGameinline
hasProductStructureDataBCEAbstractGameprotected
nameEmptyLabels()BCEAbstractGame
numActionsBCEAbstractGameprotected
numObjectivesBCEAbstractGameprotected
numPlayersBCEAbstractGameprotected
numPrivateStatesBCEAbstractGameprotected
numStatesBCEAbstractGameprotected
numTypesBCEAbstractGameprotected
objective(int state, const vector< int > &actions, int obj) const =0BCEAbstractGamepure virtual
objective(const vector< int > &states, const vector< int > &actions, int obj) constBCEAbstractGameinline
objectiveLabelsBCEAbstractGameprotected
prior(int state, const vector< int > &types) const =0BCEAbstractGamepure virtual
prior(const vector< int > &states, const vector< int > &types) constBCEAbstractGameinline
prior(int state, int type, int player) constBCEAbstractGame
setHasProductStructureData(bool hasProductStructure)BCEAbstractGameinline
setNumPrivateStates(const vector< int > &_numPrivateStates)BCEAbstractGameinline
setObjLabel(int obj, string label)BCEAbstractGameinline
~BCEAbstractGame()BCEAbstractGameinline