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BCESolve
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This is the complete list of members for BCEGame, including all inherited members.
| addAction(int player, int position) | BCEGame | |
| addObjective(int position, string label) | BCEGame | |
| addState(int position) | BCEGame | |
| addType(int player, int position) | BCEGame | |
| BCEAbstractGame() | BCEAbstractGame | |
| BCEAbstractGame(int numStatesArg, int numActionsArg, int numTypesArg, int numObjectivesArg) | BCEAbstractGame | |
| BCEAbstractGame(int numStatesArg, const vector< int > &numActionsArg, const vector< int > &numTypesArg, int numObjectivesArg) | BCEAbstractGame | |
| BCEGame() | BCEGame | |
| BCEGame(const BCEAbstractGame &game) | BCEGame | |
| boost::serialization::access (defined in BCEGame) | BCEGame | friend |
| conditional(int state, const vector< int > &types) const | BCEGame | inline |
| conditionalData | BCEGame | private |
| dominated(int action, int type, int player) const | BCEGame | inlinevirtual |
| BCEAbstractGame::dominated(const vector< int > &actions, const vector< int > &types) const | BCEAbstractGame | |
| dominatedData | BCEGame | private |
| feasibleDeviation(int action, int dev, int type, int player) const | BCEGame | inlinevirtual |
| feasibleDeviationData | BCEGame | private |
| findLabelRedundancies(int obj) | BCEAbstractGame | |
| getNumActions() const | BCEAbstractGame | inline |
| getNumObjectives() const | BCEAbstractGame | inline |
| getNumPlayers() const | BCEAbstractGame | inline |
| getNumPrivateStates() const | BCEAbstractGame | inline |
| getNumStates() const | BCEAbstractGame | inline |
| getNumTypes() const | BCEAbstractGame | inline |
| getObjLabels(int obj) | BCEAbstractGame | inline |
| getObjLabels() | BCEAbstractGame | inline |
| hasProductStructure() const | BCEAbstractGame | inline |
| hasProductStructureData | BCEAbstractGame | protected |
| load(BCEGame &game, const char *filename) | BCEGame | inlinestatic |
| nameEmptyLabels() | BCEAbstractGame | |
| numActions | BCEAbstractGame | protected |
| numObjectives | BCEAbstractGame | protected |
| numPlayers | BCEAbstractGame | protected |
| numPrivateStates | BCEAbstractGame | protected |
| numStates | BCEAbstractGame | protected |
| numTypes | BCEAbstractGame | protected |
| objective(int state, const vector< int > &actions, int obj) const | BCEGame | inlinevirtual |
| BCEAbstractGame::objective(const vector< int > &states, const vector< int > &actions, int obj) const | BCEAbstractGame | inline |
| objectiveData | BCEGame | private |
| objectiveLabels | BCEAbstractGame | protected |
| prior(int state, const vector< int > &types) const | BCEGame | inlinevirtual |
| prior(int state) const | BCEGame | inline |
| prior(int player, int type) const | BCEGame | inline |
| BCEAbstractGame::prior(const vector< int > &states, const vector< int > &types) const | BCEAbstractGame | inline |
| BCEAbstractGame::prior(int state, int type, int player) const | BCEAbstractGame | |
| priorData | BCEGame | private |
| removeAction(int player, int action) | BCEGame | |
| removeObjective(int obj) | BCEGame | |
| removeState(int state) | BCEGame | |
| removeType(int player, int type) | BCEGame | |
| save(const BCEGame &game, const char *filename) | BCEGame | inlinestatic |
| serialize(Archive &ar, const unsigned int version) | BCEGame | inline |
| setConditional(int state, const vector< int > &types, double value) | BCEGame | inline |
| setDominated(int action, int type, int player, bool value) | BCEGame | inline |
| setFeasibleDeviation(int action, int dev, int type, int player, bool value) | BCEGame | inline |
| setHasProductStructureData(bool hasProductStructure) | BCEAbstractGame | inline |
| setNumPrivateStates(const vector< int > &_numPrivateStates) | BCEAbstractGame | inline |
| setObjective(int state, const vector< int > &actions, int obj, double value) | BCEGame | inline |
| setObjLabel(int obj, string label) | BCEAbstractGame | inline |
| setPrior(int state, double value) (defined in BCEGame) | BCEGame | inline |
| ~BCEAbstractGame() | BCEAbstractGame | inline |
| ~BCEGame() | BCEGame | inline |