BCESolve
BCEGame Member List

This is the complete list of members for BCEGame, including all inherited members.

addAction(int player, int position)BCEGame
addObjective(int position, string label)BCEGame
addState(int position)BCEGame
addType(int player, int position)BCEGame
BCEAbstractGame()BCEAbstractGame
BCEAbstractGame(int numStatesArg, int numActionsArg, int numTypesArg, int numObjectivesArg)BCEAbstractGame
BCEAbstractGame(int numStatesArg, const vector< int > &numActionsArg, const vector< int > &numTypesArg, int numObjectivesArg)BCEAbstractGame
BCEGame()BCEGame
BCEGame(const BCEAbstractGame &game)BCEGame
boost::serialization::access (defined in BCEGame)BCEGamefriend
conditional(int state, const vector< int > &types) constBCEGameinline
conditionalDataBCEGameprivate
dominated(int action, int type, int player) constBCEGameinlinevirtual
BCEAbstractGame::dominated(const vector< int > &actions, const vector< int > &types) constBCEAbstractGame
dominatedDataBCEGameprivate
feasibleDeviation(int action, int dev, int type, int player) constBCEGameinlinevirtual
feasibleDeviationDataBCEGameprivate
findLabelRedundancies(int obj)BCEAbstractGame
getNumActions() constBCEAbstractGameinline
getNumObjectives() constBCEAbstractGameinline
getNumPlayers() constBCEAbstractGameinline
getNumPrivateStates() constBCEAbstractGameinline
getNumStates() constBCEAbstractGameinline
getNumTypes() constBCEAbstractGameinline
getObjLabels(int obj)BCEAbstractGameinline
getObjLabels()BCEAbstractGameinline
hasProductStructure() constBCEAbstractGameinline
hasProductStructureDataBCEAbstractGameprotected
load(BCEGame &game, const char *filename)BCEGameinlinestatic
nameEmptyLabels()BCEAbstractGame
numActionsBCEAbstractGameprotected
numObjectivesBCEAbstractGameprotected
numPlayersBCEAbstractGameprotected
numPrivateStatesBCEAbstractGameprotected
numStatesBCEAbstractGameprotected
numTypesBCEAbstractGameprotected
objective(int state, const vector< int > &actions, int obj) constBCEGameinlinevirtual
BCEAbstractGame::objective(const vector< int > &states, const vector< int > &actions, int obj) constBCEAbstractGameinline
objectiveDataBCEGameprivate
objectiveLabelsBCEAbstractGameprotected
prior(int state, const vector< int > &types) constBCEGameinlinevirtual
prior(int state) constBCEGameinline
prior(int player, int type) constBCEGameinline
BCEAbstractGame::prior(const vector< int > &states, const vector< int > &types) constBCEAbstractGameinline
BCEAbstractGame::prior(int state, int type, int player) constBCEAbstractGame
priorDataBCEGameprivate
removeAction(int player, int action)BCEGame
removeObjective(int obj)BCEGame
removeState(int state)BCEGame
removeType(int player, int type)BCEGame
save(const BCEGame &game, const char *filename)BCEGameinlinestatic
serialize(Archive &ar, const unsigned int version)BCEGameinline
setConditional(int state, const vector< int > &types, double value)BCEGameinline
setDominated(int action, int type, int player, bool value)BCEGameinline
setFeasibleDeviation(int action, int dev, int type, int player, bool value)BCEGameinline
setHasProductStructureData(bool hasProductStructure)BCEAbstractGameinline
setNumPrivateStates(const vector< int > &_numPrivateStates)BCEAbstractGameinline
setObjective(int state, const vector< int > &actions, int obj, double value)BCEGameinline
setObjLabel(int obj, string label)BCEAbstractGameinline
setPrior(int state, double value) (defined in BCEGame)BCEGameinline
~BCEAbstractGame()BCEAbstractGameinline
~BCEGame()BCEGameinline