c2e (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | private |
cIncr (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | private |
constrained(int player) const | SGAbstractGame | inlinevirtual |
consumption(int e, int t) const (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | inlineprivate |
delta | SGAbstractGame | protected |
E (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | private |
eIncr (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | private |
getDelta() const | SGAbstractGame | inline |
getNumActions() const | SGAbstractGame | inline |
getNumPlayers() const | SGAbstractGame | inline |
getNumStates() const | SGAbstractGame | inline |
indexToActions(int index, int state) const | SGAbstractGame | inlineprotected |
isEquilibriumAction(int state, const vector< int > &actions) const | RiskSharingGame_3Player_Merged | inlinevirtual |
SGAbstractGame::isEquilibriumAction(int state, int action) const | SGAbstractGame | inline |
numActions | SGAbstractGame | protected |
numActions_total (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | private |
numEndowments (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | private |
numPlayers | SGAbstractGame | protected |
numStates | SGAbstractGame | protected |
payoffs(int state, const vector< int > &actions) const | RiskSharingGame_3Player_Merged | inlinevirtual |
SGAbstractGame::payoffs(int state, int action) const | SGAbstractGame | inline |
probability(int e, const vector< int > &actions, int ep) const | RiskSharingGame_3Player_Merged | inlinevirtual |
SGAbstractGame::probability(int state, int action, int statep) const | SGAbstractGame | inline |
probDenom (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | private |
RiskSharingGame_3Player_Merged(double delta, int _numEndowments, int _c2e) (defined in RiskSharingGame_3Player_Merged) | RiskSharingGame_3Player_Merged | inline |
SGAbstractGame(int _numPlayers, double _delta, int _numStates, vector< vector< int > > _numActions) | SGAbstractGame | inline |
SGAbstractGame(double _delta, int _numStates, vector< vector< int > > _numActions) | SGAbstractGame | inline |