SGSolve
RiskSharingGame_3Player_Merged Member List

This is the complete list of members for RiskSharingGame_3Player_Merged, including all inherited members.

c2e (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedprivate
cIncr (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedprivate
constrained(int player) constSGAbstractGameinlinevirtual
consumption(int e, int t) const (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedinlineprivate
deltaSGAbstractGameprotected
E (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedprivate
eIncr (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedprivate
getDelta() constSGAbstractGameinline
getNumActions() constSGAbstractGameinline
getNumPlayers() constSGAbstractGameinline
getNumStates() constSGAbstractGameinline
indexToActions(int index, int state) constSGAbstractGameinlineprotected
isEquilibriumAction(int state, const vector< int > &actions) constRiskSharingGame_3Player_Mergedinlinevirtual
SGAbstractGame::isEquilibriumAction(int state, int action) constSGAbstractGameinline
numActionsSGAbstractGameprotected
numActions_total (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedprivate
numEndowments (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedprivate
numPlayersSGAbstractGameprotected
numStatesSGAbstractGameprotected
payoffs(int state, const vector< int > &actions) constRiskSharingGame_3Player_Mergedinlinevirtual
SGAbstractGame::payoffs(int state, int action) constSGAbstractGameinline
probability(int e, const vector< int > &actions, int ep) constRiskSharingGame_3Player_Mergedinlinevirtual
SGAbstractGame::probability(int state, int action, int statep) constSGAbstractGameinline
probDenom (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedprivate
RiskSharingGame_3Player_Merged(double delta, int _numEndowments, int _c2e) (defined in RiskSharingGame_3Player_Merged)RiskSharingGame_3Player_Mergedinline
SGAbstractGame(int _numPlayers, double _delta, int _numStates, vector< vector< int > > _numActions)SGAbstractGameinline
SGAbstractGame(double _delta, int _numStates, vector< vector< int > > _numActions)SGAbstractGameinline