SGSolve
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This is the complete list of members for SGAction_MaxMinMax, including all inherited members.
action | SGBaseAction | protected |
bndryDirs | SGBaseAction | protected |
calculateMinIC(const SGGame &game, const vector< bool > &update, const SGTuple &threatTuple) | SGAction_MaxMinMax | |
calculateMinIC(const SGGame &game, const SGTuple &threatTuple) | SGAction_MaxMinMax | inline |
calculateMinIC(int action, int state, int player, const SGGame &game, const SGTuple &threatTuple) | SGAction_MaxMinMax | static |
corner | SGBaseAction | protected |
distToTrimmed() const | SGAction_MaxMinMax | |
env | SGAction_MaxMinMax | private |
getAction() const | SGBaseAction | inline |
getBindingContinuations() const | SGBaseAction | inline |
getBndryDir(const int player, const int point) const | SGAction_MaxMinMax | |
getBndryDirs() const | SGBaseAction | inline |
getIsNull() const | SGBaseAction | inline |
getMinICPayoffs() const | SGBaseAction | inline |
getPoints() const | SGBaseAction | inline |
getState() const | SGBaseAction | inline |
getTrimmedBndryDirs() const | SGAction_MaxMinMax | inline |
getTrimmedPoints() const | SGAction_MaxMinMax | inline |
getTuples() const | SGBaseAction | inline |
hasCorner() const | SGBaseAction | inline |
intersectHalfSpace(const SGPoint &normal, const double level, int player, SGTuple &segment, SGTuple &segmentDirs) | SGAction_MaxMinMax | |
intersectPolygonHalfSpace(const SGPoint &normal, const double level, int player, SGTuple &extPnts, SGTuple &extPntDirs) | SGAction_MaxMinMax | |
isCorner(const int p, const int k) const | SGBaseAction | |
isNull | SGBaseAction | protected |
mergeDuplicatePoints(const double tol) | SGAction_MaxMinMax | |
minIC | SGBaseAction | protected |
numPlayers | SGBaseAction | protected |
points | SGBaseAction | protected |
resetTrimmedPoints() | SGAction_MaxMinMax | |
resetTrimmedPoints(const SGPoint &payoffUB) | SGAction_MaxMinMax | |
serialize(Archive &ar, const unsigned int version) | SGBaseAction | inline |
setCorner(bool tf) | SGBaseAction | inline |
setMinICPayoffs(const SGPoint &newMinIC) | SGBaseAction | inline |
setPoints(const vector< SGTuple > &newPoints) | SGBaseAction | inline |
setPointsAndTuples(const vector< SGTuple > &newPoints, const vector< vector< int > > &newTuples) | SGBaseAction | inline |
setTuples(const vector< vector< int > > &newTuples) | SGBaseAction | inline |
SGAction_MaxMinMax() | SGAction_MaxMinMax | inline |
SGAction_MaxMinMax(const SGEnv &_env) | SGAction_MaxMinMax | inline |
SGAction_MaxMinMax(const SGEnv &_env, int _state, int _action) | SGAction_MaxMinMax | inline |
SGAction_MaxMinMax(const SGEnv &_env, int _numPlayers, int _state, int _action) | SGAction_MaxMinMax | inline |
SGBaseAction() | SGBaseAction | inline |
SGBaseAction(int _state, int _action) | SGBaseAction | inline |
SGBaseAction(int _numPlayers, int _state, int _action) | SGBaseAction | inline |
state | SGBaseAction | protected |
supportable() const (defined in SGAction_MaxMinMax) | SGAction_MaxMinMax | |
trim(const SGPoint &normal, double level) | SGAction_MaxMinMax | |
trimmedBndryDirs | SGAction_MaxMinMax | private |
trimmedPoints | SGAction_MaxMinMax | private |
tuples | SGBaseAction | protected |
updateTrim() | SGAction_MaxMinMax | |
~SGBaseAction() | SGBaseAction | inline |