|
SGSolve
|
This is the complete list of members for SGAction_PencilSharpening, including all inherited members.
| action | SGBaseAction | protected |
| bndryDirs | SGBaseAction | protected |
| calculateBindingContinuations(const vector< bool > &updatedThreatTuple, const SGGame &game, const vector< SGTuple > &extremeTuples, const SGTuple &threatTuple, const SGTuple &pivot, const SGPoint ¤tDirection, int oldWest) | SGAction_PencilSharpening | |
| calculateMinIC(const SGGame &game, const vector< bool > &update, const SGTuple &threatTuple) | SGAction_PencilSharpening | |
| calculateMinIC(int action, int state, int player, const SGGame &game, const SGTuple &threatTuple) | SGAction_PencilSharpening | static |
| corner | SGBaseAction | protected |
| distToTrimmed() const | SGAction_PencilSharpening | |
| env | SGAction_PencilSharpening | private |
| getAction() const | SGBaseAction | inline |
| getBindingContinuations() const | SGBaseAction | inline |
| getBndryDirs() const | SGBaseAction | inline |
| getIsNull() const | SGBaseAction | inline |
| getMinICPayoffs() const | SGBaseAction | inline |
| getPoints() const | SGBaseAction | inline |
| getState() const | SGBaseAction | inline |
| getTrimmedPoints() const | SGAction_PencilSharpening | inline |
| getTuples() const | SGBaseAction | inline |
| hasCorner() const | SGBaseAction | inline |
| intersectRay(const SGPoint &pivot, const SGPoint &direction) | SGAction_PencilSharpening | |
| intersectRaySegment(const SGPoint &pivot, const SGPoint &direction, int player) | SGAction_PencilSharpening | |
| intersectRaySegment(const SGPoint &pivot, const SGPoint &direction, SGTuple &segment) | SGAction_PencilSharpening | |
| isCorner(const int p, const int k) const | SGBaseAction | |
| isNull | SGBaseAction | protected |
| minIC | SGBaseAction | protected |
| numPlayers | SGBaseAction | protected |
| points | SGBaseAction | protected |
| serialize(Archive &ar, const unsigned int version) | SGBaseAction | inline |
| setCorner(bool tf) | SGBaseAction | inline |
| setMinICPayoffs(const SGPoint &newMinIC) | SGBaseAction | inline |
| setPoints(const vector< SGTuple > &newPoints) | SGBaseAction | inline |
| setPointsAndTuples(const vector< SGTuple > &newPoints, const vector< vector< int > > &newTuples) | SGBaseAction | inline |
| setTuples(const vector< vector< int > > &newTuples) | SGBaseAction | inline |
| SGAction_PencilSharpening(const SGEnv &_env) | SGAction_PencilSharpening | inline |
| SGAction_PencilSharpening(const SGEnv &_env, int _state, int _action) | SGAction_PencilSharpening | inline |
| SGBaseAction() | SGBaseAction | inline |
| SGBaseAction(int _state, int _action) | SGBaseAction | inline |
| SGBaseAction(int _numPlayers, int _state, int _action) | SGBaseAction | inline |
| state | SGBaseAction | protected |
| trim(const SGPoint &pivot, const SGPoint &direction) | SGAction_PencilSharpening | |
| trimmedPoints | SGAction_PencilSharpening | private |
| tuples | SGBaseAction | protected |
| updateTrim() | SGAction_PencilSharpening | |
| ~SGBaseAction() | SGBaseAction | inline |