SGSolve
|
This is the complete list of members for SGAction_PencilSharpening, including all inherited members.
action | SGBaseAction | protected |
bndryDirs | SGBaseAction | protected |
calculateBindingContinuations(const vector< bool > &updatedThreatTuple, const SGGame &game, const vector< SGTuple > &extremeTuples, const SGTuple &threatTuple, const SGTuple &pivot, const SGPoint ¤tDirection, int oldWest) | SGAction_PencilSharpening | |
calculateMinIC(const SGGame &game, const vector< bool > &update, const SGTuple &threatTuple) | SGAction_PencilSharpening | |
calculateMinIC(int action, int state, int player, const SGGame &game, const SGTuple &threatTuple) | SGAction_PencilSharpening | static |
corner | SGBaseAction | protected |
distToTrimmed() const | SGAction_PencilSharpening | |
env | SGAction_PencilSharpening | private |
getAction() const | SGBaseAction | inline |
getBindingContinuations() const | SGBaseAction | inline |
getBndryDirs() const | SGBaseAction | inline |
getIsNull() const | SGBaseAction | inline |
getMinICPayoffs() const | SGBaseAction | inline |
getPoints() const | SGBaseAction | inline |
getState() const | SGBaseAction | inline |
getTrimmedPoints() const | SGAction_PencilSharpening | inline |
getTuples() const | SGBaseAction | inline |
hasCorner() const | SGBaseAction | inline |
intersectRay(const SGPoint &pivot, const SGPoint &direction) | SGAction_PencilSharpening | |
intersectRaySegment(const SGPoint &pivot, const SGPoint &direction, int player) | SGAction_PencilSharpening | |
intersectRaySegment(const SGPoint &pivot, const SGPoint &direction, SGTuple &segment) | SGAction_PencilSharpening | |
isCorner(const int p, const int k) const | SGBaseAction | |
isNull | SGBaseAction | protected |
minIC | SGBaseAction | protected |
numPlayers | SGBaseAction | protected |
points | SGBaseAction | protected |
serialize(Archive &ar, const unsigned int version) | SGBaseAction | inline |
setCorner(bool tf) | SGBaseAction | inline |
setMinICPayoffs(const SGPoint &newMinIC) | SGBaseAction | inline |
setPoints(const vector< SGTuple > &newPoints) | SGBaseAction | inline |
setPointsAndTuples(const vector< SGTuple > &newPoints, const vector< vector< int > > &newTuples) | SGBaseAction | inline |
setTuples(const vector< vector< int > > &newTuples) | SGBaseAction | inline |
SGAction_PencilSharpening(const SGEnv &_env) | SGAction_PencilSharpening | inline |
SGAction_PencilSharpening(const SGEnv &_env, int _state, int _action) | SGAction_PencilSharpening | inline |
SGBaseAction() | SGBaseAction | inline |
SGBaseAction(int _state, int _action) | SGBaseAction | inline |
SGBaseAction(int _numPlayers, int _state, int _action) | SGBaseAction | inline |
state | SGBaseAction | protected |
trim(const SGPoint &pivot, const SGPoint &direction) | SGAction_PencilSharpening | |
trimmedPoints | SGAction_PencilSharpening | private |
tuples | SGBaseAction | protected |
updateTrim() | SGAction_PencilSharpening | |
~SGBaseAction() | SGBaseAction | inline |