SGSolve
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This is the complete list of members for SGGame, including all inherited members.
addAction(int state, int player, int position) | SGGame | |
addState(int position) | SGGame | |
boost::serialization::access (defined in SGGame) | SGGame | friend |
delta | SGGame | protected |
eqActions | SGGame | protected |
getConstrained() const | SGGame | inline |
getDelta() const | SGGame | inline |
getEquilibriumActions() const | SGGame | inline |
getNumActions() const | SGGame | inline |
getNumActions_total() const | SGGame | inline |
getNumPlayers() const | SGGame | inline |
getNumStates() const | SGGame | inline |
getPayoffBounds(SGPoint &UB, SGPoint &LB) const | SGGame | |
getPayoffs() const | SGGame | inline |
getProbabilities() const | SGGame | inline |
load(SGGame &game, const char *filename) | SGGame | inlinestatic |
numActions | SGGame | protected |
numActions_total | SGGame | protected |
numPlayers | SGGame | protected |
numStates | SGGame | protected |
payoffs | SGGame | protected |
probabilities | SGGame | protected |
profitableDeviation(vector< int > &input, SGGame game) | SGGame | |
removeAction(int state, int player, int action) | SGGame | |
removeState(int state) | SGGame | |
save(const SGGame &game, const char *filename) | SGGame | inlinestatic |
serialize(Archive &ar, const unsigned int version) | SGGame | inlineprotected |
setConstrained(const vector< bool > &_unconstrained) | SGGame | |
setDiscountFactor(double newDelta) | SGGame | |
setPayoff(int state, int action, int player, double payoff) | SGGame | |
setProbability(int state, int action, int newState, double prob) | SGGame | |
SGGame() | SGGame | inline |
SGGame(const SGAbstractGame &game) | SGGame | |
SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities) | SGGame | |
SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< bool > &_unconstrained) | SGGame | |
SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< vector< bool > > &_eqActions, const vector< bool > &_unconstrained) | SGGame | |
SGGame(int _numPlayers, double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< vector< bool > > &_eqActions, const vector< bool > &_unconstrained) | SGGame | |
SGSolver (defined in SGGame) | SGGame | friend |
transitionProbsSumToOne(double tolerance=1e-3) const | SGGame | |
unconstrained | SGGame | protected |
~SGGame() (defined in SGGame) | SGGame | inline |