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SGSolve
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This is the complete list of members for SGGame, including all inherited members.
| addAction(int state, int player, int position) | SGGame | |
| addState(int position) | SGGame | |
| boost::serialization::access (defined in SGGame) | SGGame | friend |
| delta | SGGame | protected |
| eqActions | SGGame | protected |
| getConstrained() const | SGGame | inline |
| getDelta() const | SGGame | inline |
| getEquilibriumActions() const | SGGame | inline |
| getNumActions() const | SGGame | inline |
| getNumActions_total() const | SGGame | inline |
| getNumPlayers() const | SGGame | inline |
| getNumStates() const | SGGame | inline |
| getPayoffBounds(SGPoint &UB, SGPoint &LB) const | SGGame | |
| getPayoffs() const | SGGame | inline |
| getProbabilities() const | SGGame | inline |
| load(SGGame &game, const char *filename) | SGGame | inlinestatic |
| numActions | SGGame | protected |
| numActions_total | SGGame | protected |
| numPlayers | SGGame | protected |
| numStates | SGGame | protected |
| payoffs | SGGame | protected |
| probabilities | SGGame | protected |
| profitableDeviation(vector< int > &input, SGGame game) | SGGame | |
| removeAction(int state, int player, int action) | SGGame | |
| removeState(int state) | SGGame | |
| save(const SGGame &game, const char *filename) | SGGame | inlinestatic |
| serialize(Archive &ar, const unsigned int version) | SGGame | inlineprotected |
| setConstrained(const vector< bool > &_unconstrained) | SGGame | |
| setDiscountFactor(double newDelta) | SGGame | |
| setPayoff(int state, int action, int player, double payoff) | SGGame | |
| setProbability(int state, int action, int newState, double prob) | SGGame | |
| SGGame() | SGGame | inline |
| SGGame(const SGAbstractGame &game) | SGGame | |
| SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities) | SGGame | |
| SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< bool > &_unconstrained) | SGGame | |
| SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< vector< bool > > &_eqActions, const vector< bool > &_unconstrained) | SGGame | |
| SGGame(int _numPlayers, double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< vector< bool > > &_eqActions, const vector< bool > &_unconstrained) | SGGame | |
| SGSolver (defined in SGGame) | SGGame | friend |
| transitionProbsSumToOne(double tolerance=1e-3) const | SGGame | |
| unconstrained | SGGame | protected |
| ~SGGame() (defined in SGGame) | SGGame | inline |