SGSolve
SGRandomGame Member List

This is the complete list of members for SGRandomGame, including all inherited members.

addAction(int state, int player, int position)SGGame
addState(int position)SGGame
deltaSGGameprotected
eqActionsSGGameprotected
getConstrained() constSGGameinline
getDelta() constSGGameinline
getEquilibriumActions() constSGGameinline
getNumActions() constSGGameinline
getNumActions_total() constSGGameinline
getNumPlayers() constSGGameinline
getNumStates() constSGGameinline
getPayoffBounds(SGPoint &UB, SGPoint &LB) constSGGame
getPayoffs() constSGGameinline
getProbabilities() constSGGameinline
load(SGGame &game, const char *filename)SGGameinlinestatic
numActionsSGGameprotected
numactions (defined in SGRandomGame)SGRandomGameprivate
numActions_totalSGGameprotected
numPlayersSGGameprotected
numStatesSGGameprotected
payoffsSGGameprotected
probabilitiesSGGameprotected
profitableDeviation(vector< int > &input, SGGame game)SGGame
removeAction(int state, int player, int action)SGGame
removeState(int state)SGGame
save(const SGGame &game, const char *filename)SGGameinlinestatic
serialize(Archive &ar, const unsigned int version)SGGameinlineprotected
setConstrained(const vector< bool > &_unconstrained)SGGame
setDiscountFactor(double newDelta)SGGame
setPayoff(int state, int action, int player, double payoff)SGGame
setProbability(int state, int action, int newState, double prob)SGGame
SGGame()SGGameinline
SGGame(const SGAbstractGame &game)SGGame
SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities)SGGame
SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< bool > &_unconstrained)SGGame
SGGame(double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< vector< bool > > &_eqActions, const vector< bool > &_unconstrained)SGGame
SGGame(int _numPlayers, double _delta, int _numStates, const vector< vector< int > > &_numActions, const vector< vector< vector< double > > > &_payoffs, const vector< vector< vector< double > > > &_probabilities, const vector< vector< bool > > &_eqActions, const vector< bool > &_unconstrained)SGGame
SGRandomGame(int numPlayers, int numStates, int numactions) (defined in SGRandomGame)SGRandomGameinline
transitionProbsSumToOne(double tolerance=1e-3) constSGGame
unconstrainedSGGameprotected
~SGGame() (defined in SGGame)SGGameinline