SGSolve
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This is the complete list of members for SGSolver_MaxMinMax, including all inherited members.
actions | SGSolver_MaxMinMax | private |
computeBestBindingPayoff(const SGActionIter ait, int &bestBindingPlayer, int &bestBindingPoint, const SGPoint &dir) const | SGSolver_MaxMinMax | |
delta | SGSolver_MaxMinMax | private |
directions | SGSolver_MaxMinMax | private |
dueEast | SGSolver_MaxMinMax | private |
dueNorth | SGSolver_MaxMinMax | private |
env | SGSolver_MaxMinMax | private |
eqActions | SGSolver_MaxMinMax | private |
errorLevel | SGSolver_MaxMinMax | private |
game | SGSolver_MaxMinMax | private |
getSolution() const | SGSolver_MaxMinMax | inline |
initialize() | SGSolver_MaxMinMax | |
iterate() | SGSolver_MaxMinMax | |
levels | SGSolver_MaxMinMax | private |
lexAbove(const SGPoint &a, const SGPoint &b) const | SGSolver_MaxMinMax | |
lexComp(const SGPoint &a, const double aPenalty, const SGPoint &b, const double bPenalty, const SGPoint &dir) const | SGSolver_MaxMinMax | |
minimizeRegimes(SGTuple &pivot, vector< double > &penalties, const vector< SGActionIter > &actionTuple, vector< SG::Regime > ®imeTuple, const SGPoint &dir, const SGTuple &bestBindingPayoffs, const vector< bool > &bestAPSNotBinding) const | SGSolver_MaxMinMax | |
numActions | SGSolver_MaxMinMax | private |
numActions_totalByState | SGSolver_MaxMinMax | private |
numIter | SGSolver_MaxMinMax | private |
numPlayers | SGSolver_MaxMinMax | private |
numStates | SGSolver_MaxMinMax | private |
payoffs | SGSolver_MaxMinMax | private |
policyToPayoffs(SGTuple &pivot, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > ®imeTuple) const | SGSolver_MaxMinMax | |
policyToPenalties(vector< double > &penalties, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > ®imeTuple) const | SGSolver_MaxMinMax | |
probabilities | SGSolver_MaxMinMax | private |
progressString() const (defined in SGSolver_MaxMinMax) | SGSolver_MaxMinMax | |
pseudoHausdorff(const list< SGPoint > &newDirections, const list< vector< double > > &newLevels) const | SGSolver_MaxMinMax | |
robustOptimizePolicy(SGTuple &pivot, vector< double > &penalties, vector< SGActionIter > &actionTuple, vector< SG::Regime > ®imeTuple, vector< bool > &bestAPSNotBinding, SGTuple &bestBindingPayoffs, const SGPoint currDir, const vector< list< SGAction_MaxMinMax > > &actions) const | SGSolver_MaxMinMax | |
sensitivity(const SGTuple &pivot, const vector< double > &penalties, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > ®imeTuple, const SGPoint currDir, const vector< list< SGAction_MaxMinMax > > &actions) const | SGSolver_MaxMinMax | |
SGSolver_MaxMinMax() | SGSolver_MaxMinMax | |
SGSolver_MaxMinMax(const SGEnv &_env, const SGGame &_game) | SGSolver_MaxMinMax | |
soln | SGSolver_MaxMinMax | private |
solve() | SGSolver_MaxMinMax | |
solve_fixed() | SGSolver_MaxMinMax | |
threatTuple | SGSolver_MaxMinMax | private |
updateBestBinding(const vector< SGActionIter > &actionTuple, const vector< SG::Regime > ®imeTuple, const SGPoint &dir, SGTuple &bestBindingPayoffs, vector< bool > &bestAPSNotBinding) const | SGSolver_MaxMinMax | |
~SGSolver_MaxMinMax() | SGSolver_MaxMinMax | inline |