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SGSolve
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This is the complete list of members for SGSolver_MaxMinMax, including all inherited members.
| actions | SGSolver_MaxMinMax | private |
| computeBestBindingPayoff(const SGActionIter ait, int &bestBindingPlayer, int &bestBindingPoint, const SGPoint &dir) const | SGSolver_MaxMinMax | |
| delta | SGSolver_MaxMinMax | private |
| directions | SGSolver_MaxMinMax | private |
| dueEast | SGSolver_MaxMinMax | private |
| dueNorth | SGSolver_MaxMinMax | private |
| env | SGSolver_MaxMinMax | private |
| eqActions | SGSolver_MaxMinMax | private |
| errorLevel | SGSolver_MaxMinMax | private |
| game | SGSolver_MaxMinMax | private |
| getSolution() const | SGSolver_MaxMinMax | inline |
| initialize() | SGSolver_MaxMinMax | |
| iterate() | SGSolver_MaxMinMax | |
| levels | SGSolver_MaxMinMax | private |
| lexAbove(const SGPoint &a, const SGPoint &b) const | SGSolver_MaxMinMax | |
| lexComp(const SGPoint &a, const double aPenalty, const SGPoint &b, const double bPenalty, const SGPoint &dir) const | SGSolver_MaxMinMax | |
| minimizeRegimes(SGTuple &pivot, vector< double > &penalties, const vector< SGActionIter > &actionTuple, vector< SG::Regime > ®imeTuple, const SGPoint &dir, const SGTuple &bestBindingPayoffs, const vector< bool > &bestAPSNotBinding) const | SGSolver_MaxMinMax | |
| numActions | SGSolver_MaxMinMax | private |
| numActions_totalByState | SGSolver_MaxMinMax | private |
| numIter | SGSolver_MaxMinMax | private |
| numPlayers | SGSolver_MaxMinMax | private |
| numStates | SGSolver_MaxMinMax | private |
| payoffs | SGSolver_MaxMinMax | private |
| policyToPayoffs(SGTuple &pivot, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > ®imeTuple) const | SGSolver_MaxMinMax | |
| policyToPenalties(vector< double > &penalties, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > ®imeTuple) const | SGSolver_MaxMinMax | |
| probabilities | SGSolver_MaxMinMax | private |
| progressString() const (defined in SGSolver_MaxMinMax) | SGSolver_MaxMinMax | |
| pseudoHausdorff(const list< SGPoint > &newDirections, const list< vector< double > > &newLevels) const | SGSolver_MaxMinMax | |
| robustOptimizePolicy(SGTuple &pivot, vector< double > &penalties, vector< SGActionIter > &actionTuple, vector< SG::Regime > ®imeTuple, vector< bool > &bestAPSNotBinding, SGTuple &bestBindingPayoffs, const SGPoint currDir, const vector< list< SGAction_MaxMinMax > > &actions) const | SGSolver_MaxMinMax | |
| sensitivity(const SGTuple &pivot, const vector< double > &penalties, const vector< SGActionIter > &actionTuple, const vector< SG::Regime > ®imeTuple, const SGPoint currDir, const vector< list< SGAction_MaxMinMax > > &actions) const | SGSolver_MaxMinMax | |
| SGSolver_MaxMinMax() | SGSolver_MaxMinMax | |
| SGSolver_MaxMinMax(const SGEnv &_env, const SGGame &_game) | SGSolver_MaxMinMax | |
| soln | SGSolver_MaxMinMax | private |
| solve() | SGSolver_MaxMinMax | |
| solve_fixed() | SGSolver_MaxMinMax | |
| threatTuple | SGSolver_MaxMinMax | private |
| updateBestBinding(const vector< SGActionIter > &actionTuple, const vector< SG::Regime > ®imeTuple, const SGPoint &dir, SGTuple &bestBindingPayoffs, vector< bool > &bestAPSNotBinding) const | SGSolver_MaxMinMax | |
| ~SGSolver_MaxMinMax() | SGSolver_MaxMinMax | inline |