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SGSolve
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This is the complete list of members for SGApprox, including all inherited members.
| actions | SGApprox | private |
| actionTuple | SGApprox | private |
| bestAction | SGApprox | private |
| bestDirection | SGApprox | private |
| bestRegime | SGApprox | private |
| calculateBindingContinuations() | SGApprox | private |
| calculateNewPivot() | SGApprox | private |
| currentDirection | SGApprox | private |
| delta | SGApprox | private |
| distance(int newStart, int newEnd, int oldStart, int oldEnd) const | SGApprox | private |
| distHelper(const SGPoint &p, const SGPoint &qA, const SGPoint &qB) const (defined in SGApprox) | SGApprox | private |
| end() | SGApprox | |
| env | SGApprox | private |
| errorLevel | SGApprox | private |
| extremeTuples | SGApprox | private |
| facingEastNorth | SGApprox | private |
| findBestDirection() | SGApprox | private |
| game | SGApprox | private |
| generate(bool storeIteration=true) | SGApprox | |
| getActions() const | SGApprox | inline |
| getActionTuple() const | SGApprox | inline |
| getBestAction() const | SGApprox | inline |
| getBestDirection() const | SGApprox | inline |
| getBestRegime() const | SGApprox | inline |
| getDirection() const | SGApprox | inline |
| getExtremeTuples() const | SGApprox | inline |
| getNumExtremeTuples() const | SGApprox | inline |
| getNumIterations() const | SGApprox | inline |
| getNumRevolutions() const | SGApprox | inline |
| getPivot() const | SGApprox | inline |
| getRegimeTuple() const | SGApprox | inline |
| getThreatTuple() const | SGApprox | inline |
| improves(const SGPoint ¤t, const SGPoint &best, const SGPoint &newDirection) const | SGApprox | private |
| initialize() | SGApprox | |
| logAppend(ofstream &logfs, int iter, int rev, const SGTuple &tuple, int state, int action) | SGApprox | private |
| logfs | SGApprox | private |
| newWest | SGApprox | private |
| nullAction | SGApprox | private |
| numIterations | SGApprox | private |
| numPlayers | SGApprox | private |
| numRevolutions | SGApprox | private |
| numStates | SGApprox | private |
| oldWest | SGApprox | private |
| passedNorth() const | SGApprox | inline |
| passNorth | SGApprox | private |
| pivot | SGApprox | private |
| progressString() const | SGApprox | |
| regimeTuple | SGApprox | private |
| SGApprox(const SGEnv &_env, const SGGame &_game, SGSolution_PencilSharpening &_soln) | SGApprox | inline |
| soln | SGApprox | private |
| sufficiencyFlag | SGApprox | private |
| threatTuple | SGApprox | private |
| trimBindingContinuations() | SGApprox | private |
| updatedThreatTuple | SGApprox | private |
| updateFlags() | SGApprox | private |
| updateMinPayoffs() | SGApprox | private |
| updatePivot(vector< double > &movements, vector< double > &changes, vector< SG::Regime > ®imeTuple, const vector< double > &maxMovement, const vector< SG::Regime > &maxMovementConstraints) | SGApprox | private |
| westPoint | SGApprox | private |