SGSolve
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This class handles the widgets for editing/displaying the game. More...
#include <sggamehandler.hpp>
Public Slots | |
void | setConstrained (int newState) |
Changes whether or not feasible set will be calculated. | |
Public Member Functions | |
SGGameHandler () | |
Constructor. More... | |
~SGGameHandler () | |
Destructor. More... | |
void | setGame (const SGGame &_game) |
Replaces the current game with _game. More... | |
const SGGame & | getGame () const |
Returns constant reference to the current game. | |
double | getErrorTol () const |
Returns the error tolerance. | |
QVBoxLayout * | getLayout () const |
Returns the layout. | |
QPushButton * | getSolveButton () const |
Returns the solveButton. | |
QPushButton * | getSolveButton_V2 () const |
Returns the solveButton_V2. | |
QPushButton * | getCancelButton () const |
Returns the cancelButton. | |
void | setState (int state) |
Changes the current state. More... | |
Private Slots | |
void | currentStateChanged (int newS) |
Slot for changing the state. Calls setState. | |
void | stateAdded () |
Adds a new state. Calls changeNumberOfStates. | |
void | action1Added () |
Action added for player 1. Calls actionAdded. | |
void | action2Added () |
Action added for player 2. Calls actionAdded. | |
void | actionAdded (int player) |
Adds a new action for the indicated player. | |
void | stateRemoved () |
Removes the current state. | |
void | action1Removed () |
Action removed for player 1. Calls actionRemoved. | |
void | action2Removed () |
Action removed for player 2. Calls actionRemoved. | |
void | actionRemoved (int player) |
Removes action for the given player. More... | |
void | discountFactorChanged (const QString &text) |
Changes the discount factor. | |
void | errorTolChanged (const QString &text) |
Changes the error tolerance. | |
void | nextState () |
Advances currentState to the next state. | |
void | prevState () |
Decreases currentState to the previous state. | |
Private Member Functions | |
void | initializeModels () |
Delete old data models and create new ones. More... | |
void | pushBackProbabilityTable (int newS) |
Adds a new probability table model. | |
void | popBackProbabilityTable () |
Removes last probability table model. | |
void | changeNumberOfStates (int newS) |
Adds/removes models to achieve correct number of states. | |
Private Attributes | |
SGGame | game |
The game object. More... | |
double | errorTol |
Error tolerance for measuring convergence. | |
SGPayoffTableModel * | payoffModel |
The model for interfacing with payoffs. | |
vector< SGProbabilityTableModel * > | probabilityModels |
Vector of models for interfacing with transition probabilities. | |
QVBoxLayout * | layout |
Layout for the game tab. | |
QPushButton * | solveButton |
Button that triggers solve routine. | |
QPushButton * | solveButton_V2 |
Button that triggers solve routine. | |
QPushButton * | cancelButton |
Button that cancels solve. | |
QLineEdit * | deltaEdit |
For editing the discount factor. | |
vector< QLineEdit * > | numActionsEdits |
Vector of edits for players' numbers of actions. | |
QLineEdit * | numStatesEdit |
Edit for number of states. | |
QLineEdit * | errorTolEdit |
Edit for controlling error tolerance. | |
QComboBox * | currentStateCombo |
Drop down menu for selecting a state. | |
QTableView * | payoffTableView |
Table for displaying stage payoffs. | |
vector< SGTableView * > | probabilityTableViews |
Vector of tables for displaying transition probabilities. | |
QVBoxLayout * | probabilityTableLayout |
Layout for holding transition probability tables. | |
QCheckBox * | feasibleCheckBox |
Check box for whether or not to calculate feasible set. | |
This class handles the widgets for editing/displaying the game.
All of the widgets in the game tab and their slots are members of this class. It also contains the pointer to the SGGame, and handles the interfaces to the game objects.
The class contains table models for editing the game, which interface with the respective data using the SGGame class's interface methods.
For a more detailed description, see viewergametabsec.
SGGameHandler::SGGameHandler | ( | ) |
Constructor.
Constructs edits and buttons, connects signals/slots, calls SGGameHandler::initializeModels.
SGGameHandler::~SGGameHandler | ( | ) |
Destructor.
Destroys probability table views, models, etc.
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privateslot |
Removes action for the given player.
Will remove the action that is currently selected in the payoff table, if one is selected.
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private |
Delete old data models and create new ones.
Called in constructor and whenever game changes.
void SGGameHandler::setGame | ( | const SGGame & | _game | ) |
Replaces the current game with _game.
Calls initializeModels to reinitialize references for table models.
void SGGameHandler::setState | ( | int | state | ) |
Changes the current state.
Switches all of the models over to new state and updates table views.
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private |
The game object.
This is the game that is represented in the game tab. Note that this can be a different game than the one that is associated with the solution in the solution tab.