- i -
- improves()
: SGApprox
- incrementBasePolicy()
: SGEdgePolicy
- incrementSubPolicy()
: SGEdgePolicy
- indexToActions()
: SGAbstractGame
- initialize()
: SGApprox
, SGSimulator
, SGSolver_JYC
, SGSolver_MaxMinMax
, SGSolver_MaxMinMax_3Player
, SGSolver_MaxMinMax_GRB
- initializeModels()
: SGGameHandler
- insertPolicy()
: SGProductPolicy
- inspectPoint()
: SGCustomPlot
, SGSolutionHandler
- intersectHalfSpace()
: SGAction_MaxMinMax
- intersectPolygonHalfSpace()
: SGAction_MaxMinMax
- intersectRay()
: SGAction_PencilSharpening
, SGPoint
- intersectRaySegment()
: SGAction_PencilSharpening
- invertSystem()
: SGPoint
- isCorner()
: SGBaseAction
- isempty()
: SGProductPolicy
- isEqual()
: SGPolicy
- isEquilibriumAction()
: RiskSharingGame
, RiskSharingGame_3Player
, RiskSharingGame_3Player_Merged
, SGAbstractGame
- iterate()
: SGSolver_JYC
, SGSolver_MaxMinMax
, SGSolver_MaxMinMax_3Player
, SGSolver_MaxMinMax_GRB
, SGSolverWorker
- iterate_endogenous()
: SGSolver_MaxMinMax_3Player
- iterationChanged()
: SGPlotController
- iterationFinished()
: SGMainWindow
- iterSliderUpdate()
: SGPlotController