- s -
- savePDFAction
: SGCustomPlot
- savePNGAction
: SGCustomPlot
- settings
: SGMainWindow
- settingsHandler
: SGMainWindow
- sim
: SGSimulationHandler
- simEdit
: SGSimulationHandler
- simHandler
: SGSolutionHandler
- simulateAction
: SGCustomPlot
- soln
: SGApprox
, SGPlotController
, SGSimulationHandler
, SGSimulator
, SGSolutionHandler
, SGSolver_MaxMinMax
, SGSolver_MaxMinMax_3Player
, SGSolver_PencilSharpening
- solnLoaded
: SGPlotController
, SGSolutionHandler
- solutionHandler
: SGMainWindow
- solutionModeCombo
: SGPlotController
- solveButton
: SGGameHandler
- solveButton_V2
: SGGameHandler
- solver
: SGSolverWorker
- solverThread
: SGMainWindow
- solverWorker
: SGMainWindow
- ss
: SGSimulator
- startOfLastRev
: SGSimulator
- state
: SGBaseAction
, SGCustomPlot
, SGPlotController
, SGSimulationHandler
, SGTableModel
- stateBars
: SGSimulationHandler
- stateCombo
: SGPlotController
- stateDistr
: SGSimulator
- stateDistrRect
: SGSimulationHandler
- statePlots
: SGSolutionHandler
- statePlotsLayout
: SGSolutionHandler
- status
: SGSolverWorker
- steps
: SGIteration_MaxMinMax
- stepSlider
: SGPlotController
- subPolicy
: SGEdgePolicy
- subState
: SGEdgePolicy
- sufficiencyFlag
: SGApprox